Riza, E. T. (2002). Creativity: A new era in educational technology. TOJET,
In Creativity: A New Era in Educational Technology, Riza (2002) suggests three terms describe creativity as a product: Discovery, Innovation and Invention. What better way is there to elicit creativity from our students than with Web 2.0 resources to discover, innovate and invent? Consider the endless creations they can collaboratively build upon and unveil as they take advantage of Bubbl.us, Edistorm, Glogster, Storybird, YouTube, Toontastic, etc. The options are limitless. How will you invoke creativity from your students today? Simply put some of these resources out to them and stop having them consume and start watching them produce!
Riza, E. T. (2002). Creativity: A new era in educational technology. TOJET,
I regularly see creativity in the students with which I have the pleasure to work. Doodling on textbook covers and artistic drawings demonstrate vivid and detailed imaginations; essays based upon fantasy or from personal perspectives; final digital projects aesthetically pleasing, functional and effective; creative company names, product ideas and marketing jingles when asking them to play the role of entrepreneurs.
Can we tap into these isolated sparks of creativity to problem solve? Well, let’s consider this. If college enrollment is down, how can we make it more inviting for future students? How can we market to future students?
Consider this. The decor of schoolrooms are often stark, bland, hospital-like. If we taught our students to use creative invoking techniques like personal analogy mixed with fantasy… I wonder what magical stories they could imagine for us to bring life to our walls? What if we partnered them with the art department and offered those students real-world applications? Could we make those walls tell stories of the walk of past students’ lives for future students?
For those students still working on descriptive and evidentiary writing, I suggest we hand them the marketing brochure, website, social media and say “go.” Write the story to inform future students about why they should attend this amazing institution.
Davis, G.A. (2004). Creativity is forever. Kendall/Hunt Publishing Company.
So, Gelb (2009) hails “Da Vinci’s life was an expression of the ancient classical ideal of ‘mens sana in corpore sano,’ a sound mind in a sound body.
Do I think it’s applicable? Gelb offers an activity to measure one’s investment into the body called Corporaltia. I enjoyed checking off all the elements. Is this a surprise? Let’s see… Yesterday I posted: Focus on “Mind, body & soul… & Lovin’ life!” on Instagram after running the paths of Kentucky, spending a day of knowledge consumption as a doctoral candidate and engaging the rest of my waking hours with an amazing MSU cohort playing and praying. In the middle of my Master’s program, I ran my first marathon. When tragedy struck, my family went to Haiti to pay-it-forward and during the middle of my doctoral program I ran my second marathon… faster and stronger.
But, it’s not enough to reap the benefits alone. As an educator I brought students and teachers on board with DOE grant purchased Fitbits. This Get Fit to Persist design initiative was with the intention of improving our students’ bodies and souls, increasing their retention to improve their minds in our program. Pay it forward. Introduce it at your school to the concept and try it yourself!
‘Mens sana in corpore sano!' -Da Vinci’s
Gelb, M. J. (2009). How to think like Leonardo da Vinci: Seven steps to genius every day. (Kindle Locations 2635-2636). Random House Publishing Group. Kindle Edition.
So, if you’ve been following me since I began this blog feed in 2014, you’ll see the purpose for it was to discuss Educational Technology. I began by defining what exactly that meant. Go ahead, take a look (Educational Technology Defined). In brief, we found that a quick search confirms that the first part, "techne" may "be interpreted as skill or craft” and ‘logia’ the “comprehension of knowledge”. Technology can be seen as a process that is handed down through society to transform and improve our lives" (Selwyn, 2011). So now we’re looking at the essence of creativity. I suggest that without that, there would be no advancement in technology. Right?
So, how can we improve our creativity? I mean, aren’t we eventually going to run out of ideas?! And, that’s where we would be wrong if we answered “yes”. The brain has more capacity for amazing new creations than we can even comprehend. But, we can improve our capacity for creating. If you look at the brilliant Leonardo da Vinci paintings you’ll find endless creativity. Look at his work closely. You’ll see his imagination had him comparing the extremes in life. Michael Gelb suggest we can apply steps to improve our genius and be more like Leonardo da Vinci (Gelb, 2004). For example, in the Cultivate Confusion Endurance challenge he suggests we try to stretch ourselves to see the world just a bit differently by examining things that just don’t fit together. Examine opposite states then compare and contrast the relationship between them.
Here are some of mine.
Gelb shares: “Leonardo once wrote, ‘The highest happiness becomes the cause of unhappiness.…’” But, of course, the love for my husband was lost when he left. Life will come to an end. That unconditional love and joy with and for family, will eventually cause great grief at life’s destiny end in this life.
Gelb, M. J. (2009). How to think like Leonardo da Vinci: Seven steps to genius every day (Kindle Locations 2147-2163). Random House Publishing Group. Kindle Edition.
So, Michael Gelb (2009) offers us some cool assessments in his How to Think Like Leonardo da Vinci: Seven Steps to Genius Every Day. His Sensazione test for each of our senses makes us consider just how much we use each of our senses. Have you seen the movie Limitless? A pill isn't the only thing that will help us fully utilize our brain. Some simple questions can make us realize if we're using our full potential or not also.
Because I'm the A Type personality, I had to take all the Sensazione tests. With a strong passion for design, from fashion to instructional to educational, I, of course assumed I would have a high aptitude towards visual design. Contrary to this believe, I found it to be my least used sense. I'm not 100% certain I know all my friends' eye colors, I don't look out into the horizon each day and I'm not a big fan of doodling or drawing. I'm a techie though, perhaps this isn't the only assessment that works in today's day and age (the book IS from seven years ago.) Does doodling on a computer count? Or scrolling through apps? Appears to me in this digital age, that's the visual question that needs to be asked in this era.
My hearing, smell, touch and synthesia score was above average though. Make sense to me.
A hum from a plugged in air freshener will drive me crazy;
the candle aroma has to be right depending upon my mood;
I don't want anything on my skin unless it's soft;
and, I can tell you what dot, dot, dot; foosah; and zip visually look like.
So, perhaps our spirit of design or lack of design is not solely based upon one sense. Seems to me we can work to make use of all our senses to design the most aesthetically pleasing version of our world. The Limitless pill may just lie within our minds already.
Time to tap into it.
So as promised, let's talk about the benefits of how fitness and health relate to students’ academic performance and student persistence. We've captured data through wearable technologies!
A good digital game is an activity which transcends players into an environment which entrenches them to focus on accomplishing a mission. Games provide prompts for players to use resources, problem solve and/or think critically to succeed. Failure is simply part of the game which prompts the players to try to solve the task at hand by selecting a different action to get there. Have your students Play to Learn!
So, I’ve been asked to ponder how we’ve advanced with technology over the last ten years.
Let’s take a step back into the last ten years.
All of these devices can now be streamed to a wearable device.
So what does ten years into our future look like?
I see ubiquitous computing for all everywhere, anytime. Wearable devices with which we can control our homes and cars; read our blood pressure and monitor our heart-rate will be extensions at our finger tips and the norm, not just the luxury. I want the James Bond watch which projects onto my arm for a larger screen to sync with the Google glasses for which I can nod to turn on and off or wink to take a picture.
In the meantime, stay tuned here for blog posts to hear about the results of the wearable technologies our students will be piloting this term to increase their energy, efficiency level and academic performance.
Ubiquitous computing will capture the analytics to measure and drive the future.
Are you joining us for the ride?
As we approach the holidays, I ask you to consider it a time to turn off the desk computer (yes, I actually wrote that) and literally move! This month I share a project with you which fellow educators and I created in an effort towards improving our health, while benefiting others along the way. Next issue we’ll look at the benefits of how fitness and
health relate to students’ academic performance, and how we can capture this data with wearable technologies!
As Mother Theresa once said: “I can do things you cannot, you can do things I cannot; together we can do great things.”
My classmates and I live 971 miles apart but yet worked collaboratively using technologies online. Our goal was to empower others to get active, increase those endorphins, improve their performance and their lives! Synchronously, we worked “face-to-face” using Google Hangouts, Google Docs, Google Present, and Weebly. Our biggest find was actually discovered by one of my students. Twoodo is a Web 2.0 planning tool designed to organize teams with useful accountability measures. Since educators around the nation are using Twitter for Professional Development, hashtags are also a part of the ingenious components embedded within this tool.
So enjoy these important tools to engage your students. Ask me for guidance. Check out our final project and let us know how you’re MOVING over the
Enjoy your break, wonderful teachers! http://runningwithapurpose.weebly.com/